Dragon Warrior Iii Walkthrough

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Enemies

As with most RPGs, Dragon Warrior III utilizes a simple menu system which allows for simple use of items, equipping weapons, etc. And turn based combat in which you can fight, defend or flee like. Walkthrough - Monster Medal Dungeon Guide Walkthrough for Dragon Warrior III Game Boy Advance: Dragon Warrior III (Game Boy Color) Monster Medal Dungeon Guide Version 1.2 09/10/01 By: Red Scarlet ([email protected])Version 1.0 09/07/01-Guide started and complete through the 155 Silver Medals area.Version 1.1 09/09/01-Monster Medals list complete.Version 1.2 09/10/01-Beat GranDragn in 15. For Dragon Warrior III on the Game Boy Color, GameFAQs has 49 guides and walkthroughs.

Name

Picture

HP

EXP

GP

Comment

Slime

8

5

2

Red Slime

6

10

2

Metal Slime

6

4968

6

Casts Blaze, high defense

Healer

30

26

6

Casts Heal

Curer

50

334

45

Casts Healmore

Man O' War

40

45

45

Numbing Hits

Froggore

15

14

3

Poison Toad

26

24

10

Poison hits

King Froggore

38

84

27

Casts Sleep

Masked Moth

12

8

4

Casts Surround

Man-Eater Moth

26

66

18

Stingwing

40

198

42

Giant Anteater

13

10

3

Demon Anteater

17

15

8

Tonguebear

50

132

30

Scorpion Wasp

12

10

4

Killer Bee

25

32

15

Numbing hits

Hunter Fly

30

118

30

Casts Firebal

Magician

24

16

12

Casts Blaze

Evil Mage

95

1980

102

Casts Blazemore and Firebane

Arch Mage

130

3420

168

Casts Blazemost, Explodet, and has flaming breath

Caterpillar

40

38

14

Poison Silkworm

35

57

24

Poison breath and Poison hits

Flamapede

45

87

42

Flaming breath

Humanabat

28

35

15

Casts StopSpell

Vampire

35

74

22

Casts Icebolt

Barnabas

58

282

50

Babble

10

15

7

Poison hits

Metal Babble

4

48240

12

Casts Firebal; high defense

Marine Slime

38

237

42

Slime Snail

20

252

21

Black Raven

9

6

2

Avenger Raven

25

54

2

2 attacks per round

Horned Rabbit

10

9

2

Spiked Hare

20

17

9

Casts Sleep

Putrepup

50

35

18

Casts Slow

Madhound

40

64

16

Casts Defense

Avenger Jackal

42

114

18

2 attacks per round

Army Crab

28

42

14

High defense

Infernus Crab

40

94

27

Casts Increase

Crabus

50

348

54

Gas Cloud

25

42

16

Casts Blaze

Heat Cloud

37

126

33

Casts Firebal

Frost Cloud

80

1284

81

Casts Snowblast; Freezing breath

Demon Toadstool

24

47

21

Deadly Toadstool

30

68

18

Casts Sleep; Sleeping hits

Mage Toadstool

40

111

24

Casts Sleep, Icebolt, Surround

Trick Bag

40

6

420

Casts Surround, Heal, others

Dancing Jewel

50

12

1227

Casts Surround, Healmore, others

Wild Ape

50

72

21

Simiac

40

204

42

Kong

95

519

81

Vampire Cat

35

78

24

Casts StopSpell

Catula

35

162

30

Curious Dance steals MP

Rogue Knight

55

82

36

Summons Healers

Kandar Henchman

60

96

0

Infernus Knight

60

378

56

Lethal Armor

70

502

96

Casts Defense

Mummy Man

35

88

14

Mummy

55

99

43

Witch

54

366

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Casts Firebane

Old Hag

70

556

75

Casts Firebane

Lumpus

35

90

30

Nev

42

154

38

Casts Chaos

Deranger

80

412

57

Casts Chaos

Hork

98

144

18

Venom Zombie

80

442

30

Poison Breath; Poison hits

Ghoul

170

1524

57

Rammore

60

194

55

Goategon

70

357

54

Big Horn

75

454

69

Executioner

45

180

24

Eliminator

120

452

63

Avenger

115

1128

50

Great Beak

43

210

36

Avenger Beak

55

274

44

2 attacks per round

Blue Beak

60

447

38

2 attacks per round

Demonite

70

120

30

Misc. Spells

Minidemon

80

705

82

Misc. Spells, Freezing breath

Garuda

60

264

85

Hades' Condor

100

441

78

Casts Limbo

Elysium Bird

90

1176

102

Casts Healall, runs quickly

Merzon

54

288

45

Merzonician

60

316

61

Casts Blazemore, Firebane

King Merzon

120

1908

108

King Squid

135

426

84

Tentacles

200

1536

120

2 attacks per round

Kragacles

450

2580

192

3-4+ attacks per round

Witch Doctor

93

430

48

Casts various spells

Voodoo Shaman

120

808

114

Steals MP, Casts various spells

Voodoo Warlock

150

2316

126

Steals MP, Casts various spells

Fierce Bear

90

528

66

Grizzly

110

628

66

Darthbear

150

2496

156

Lava Basher

60

501

61

Flaming Breath

Glacier Basher

140

486

54

Freezing Breath

Gold Basher

210

468

1227

Remember Goldman?

Man-Eater Chest

120

165

30

Casts Beat

Mimic

240

882

50

Casts Defeat, Robmagic

Sky Dragon

80

960

216

Flaming Breath

Snow Dragon

110

528

108

Freezing Breath

Salamander

200

7200

216

Powerful Flaming Breath

Bomb Crag

500

792

126

Casts Sacrifice

Shadow

??

??

??

Stats vary

Terror Shadow

70

892

87

Hologhost

85

1248

50

Casts Beat

Vile Shadow

130

2052

80

Casts Defeat

Lionhead

115

1620

105

Leona

140

3336

108

Casts Firebane

Lionroar

160

3672

144

Skeleton

75

1012

69

2 attacks per round

Marauder

130

1428

80

2 attacks per round; numbing hits; numbing breath

Swordoid

170

3816

80

2 attacks per round; Casts Healmore

Totragon

68

783

105

Flaming breath

King Tortragon

120

1704

104

Flaming breath; Casts Bounce

Troll

250

1236

126

Boss Troll

320

3000

126

Also a boss

Troll King

250

3660

144

Casts Limbo

Stone Hulk

195

2136

74

Granite Titan

350

3000

180

2-3 attacks per round

Hydra

150

3708

90

2 attacks per round; Flaming breath

Goopi

70

854

93

Summons Goopies and Granite Titans

Scalgon

200

2820

69

Freezing Breath

Putregon

350

4200

69

Freezing Breath

Winged Demon

125

2988

108

Barog

93

3924

96

Wyvern

80

2136

90

Flaming Breath

Magiwyvern

100

2688

150

Casts Blazemore, StopSpell; Flaming breath

Green Dragon

120

3120

128

Casts Beat, Defeat; Flaming breath

Bosses

Kandar

HP: 150

EXP: 2640

Kandar (2)

HP: 400 +40 per round

EXP: 5760

Boss Troll

HP: 320

EXP: 3000
GP: 126

Orochi

HP: 300

EXP: 9648
GP: 240

Baramos

HP: 900

King Hydra

HP: 550

EXP: 11400
GP: 420

Baramos Bomus

HP: 456

EXP: 14640
GP: 540

Baramos Gonus

HP: 900

EXP: 17160
GP: 18

Zoma

HP: 1023

From StrategyWiki, the video game walkthrough and strategy guide wiki
< Dragon Warrior III

Dragon Warrior III Table of Contents Walkthrough

Dragon Warrior Iii Walkthrough

Table of Contents

  • Personality (Remakes)
  • Parties
Appendices
  • Pachisi Track (GBC/SNES)
  • Small/Tiny Medals (Remakes)
  • Monster Medals (GBC)
  1. Sky World (Remakes)
  2. Ice Cave (GBC)
Monsters in Jipang Area
  • King Froggore/King Toad
  • Fierce Bear/Bruin
  • Slime Snaii/Snaily
Green text on this page indicates that it is exclusive to the GBC and SNES versions.

Of the many places that you've been hearing about since you got your ship, you may be hearing about Jipang (Zipangu) the most. Jipang (clearly representing Japan) is located on some islands along the east side of the giant continent you've been primarily exploring. It appears that they are going through a considerable crisis, with daughters being chosen through a lottery for ritual sacrifice to a demonic beast that has the entire country living in fear. The citizens revere their leader, Himiko, even though she seems unable or unwilling to do anything about the problem. Perhaps you will be rewarded if you can solve their crisis.

Sailing East[edit]

Reaching Jipang (Zipangu) is relatively easy, and once you visit it, you can cast Return and instantly arrive just outside of town. You can either Return to Baharata and sail east along the southern coast, or Return to Dhama and sail down along the river until it opens up into the sea, and continue east. Jipang appears to be located right alongside a cave. Northwest of Jipang, there's a shrine on the mainland. The shrine contains an inn that will allow you to stay for 60 gold. A girl occupying one of the rooms tells you that the demon named Orochi is terrifying the village that she is from. Get the Stick / Cypress Stick from the cupboard in Girl's Room and TinyMedal / Small Medal in the other Room. If you open the prison door on the right with the Final Key, you'll discover a Travel Gate, which transports you to a shrine containing a House of Healing that is located south of Isis along a west coast.

Jipang (Zipangu)[edit]

You've reach Jipang (Zipangu). A cursory examination of the town will reveal that it has no inns and no shops of any kind. What's more, by talking to the people, you will learn a whole lot about Jipang, and incredibly little about anywhere else in the world. What you will learn is that a demonic beast called Orochi has been terrorizing the land for a while, demanding young female inhabitants of town as sacrifices. Families are frightened of the prospect of losing their daughters, and some are going to great lengths to protect their children.

Just to show you how desperate the situation has become, if you visit the small shack in the lower left corner of town, you'll find a staircase that leads down to a basement. In the basement is a collection of large jars. Search the right most jar, and you will discover the woman who has been chosen as the next to be sacrificed. She is hiding in the jar and begs you for one last opportunity to say goodbye to her homeland. Search 2 pots to find STRseed / Strength Seed and TinyMedal / Small Medal.

There appears to be only one other visitor to Jipang, a missionary who is trying to spread his faith, but finding it difficult because of how devoted everyone is to their leader, Himiko. You can pay Himiko a visit by heading to her palace in the north half of town. However, after speaking with her, it appears that she will be less than receptive to any offers of help from outlanders like you. Other occupants in the palace claim that even though Himiko authorizes the sacrifices, she might be pleased if someone were to eliminate Orochi. Go in the left room west from Himiko and check the topright pot for a MysticNut / Mystic Nut. In the Rooms east of Himiko are Training / Training Suit, Scale / Scale Shield, STRseed / Strength Seed and TinyMedal / Small Medal to find.

Due to the lack of an inn or shops in town, there's not much preparation you can do before you decide to tackle Orochi by visiting the nearby cave. If you feel that resting at an inn is necessary, use the one in the nearby shrine before setting foot inside the cave.

Go in west house and check the bag on the north wall for a BugPowder / Moth Powder and the pot for a MysticNut / Mystic Nut. In the south house is a Cloth / Clothes and in east house is a Wooden / Wooden Helmet.

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Orochi's Cave[edit]

Monsters in Cave near Jipang
  • King Froggore/King Toad
  • Fierce Bear/Bruin
  • Lava Basher/Lava Man
  • Orochi (BOSS)

You may be preparing for a long slog through a large cavern, but the cave next to Jipang is actually quite small. However, flows of magma cross sections of the cave, making it impossible to travel through certain passages. You'll encounter Lava Bashers/Lava Men here. These, along with Fierce Bears/Bruins, are powerful creatures capable of doing a lot of damage to you with each strike. However, the greatest danger of the Derangers, who have the ability to cast Chaos and turn members of your own party against you.

When you enter, you will have to option to explore left or down. However, the passage below is cut off by a lava flow, so head to the left. After it bends and starts heading down, you'll see two doors on either side. The one on the left leads to a small empty room. The one on the right leads to a larger room with an exit on the opposite corner. That exit will take you to the main room, but lava has swept across the room, preventing you from exploring any of it from this direction. Instead, continue south along the original path.

After the main room becomes visible on the right, the path branches to the right and the left. If you head to the right into the main room, you will find that lava flows still prevent you from accessing the majority of the room where a staircase can be seen. Take the left branch and follow the path down and around until you reach the southern entrance to the main room. If you like, you can follow the path to the right, but it leads to another empty room.

You can now reach the staircase that goes down to the next floor. However, before you do this, you can continue to investigate the room to the right. There, you will finally discover a treasure chest. In this chest is an item called the Noh Mask( NohMask / All-knowing Mask). It is actually defensive head gear, like a helmet, but it is cursed! Do not let any of your party members equip it. Head back to the stairs and climb down to the floor below.

Shortly after you arrive on this floor, you'll reach a four way intersection. The path to the left leads to a quick dead-end. The path heading up leads to an alter. Presumably, this is where the sacrifices to Orochi are left. That only leaves the path to the right.

Battling Orochi.

When you set foot beyond the darkness of the right path, you will find a bridge which crosses a long span of magma. Cross the bridge to reach a rocky island. On the right side of that island is a red serpentine beast that awaits you. Before you approach it, be sure to heal up all of your members in preparation for the battle to come. As soon as you set foot in front of the beast, you will begin your battle with Orochi.

Like the battles you had with Kandar, this is a significant battle. Unlike the battles with Kandar, careful strategy is recommended over mindless attacking. Orochi can attack twice, and his flaming breath weapon can have a devastating impact on your party. Have Pilgrims (Clerics) cast SpeedUp and Sap. Wizards (Mages) should cast Increase and Slow. If you learned the spell of Bikill, Wizards should also cast that on your Hero and any other warriors. Pilgrims (Clerics) should obviously monitor hit points and heal anyone in need. Orochi can be put to sleep, but he won't stay asleep for very long. When he wakes up, he still gets to have his second attack, which is usually his breath weapon.

When you finally defeat Orochi, you will earn a lot of experience points, and you will receive the Orochi Sword ( Orochi ) and some gold. The Orochi Sword makes a great weapon upgrade for your Hero. Then you will see a kind of gate appear on the right, which Orochi will jump into. Follow Orochi through the gate, and you will find yourself in Himiko's chambers!

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Back in Jipang (Zipangu)[edit]

Defying Himiko.

Himiko appears to be severely injured and one of her attendants is trying to tend to her wounds. You may feel incredibly compelled to talk with Himiko, but if your party sustained a tremendous amount of damage in the battle with Orochi, it is recommended that you first leave Jipang (Zipangu), and heal at an inn before returning to speak with Himiko. She will remain wounded when you return.

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Finding the Purple Orb.

When you are ready, speak with Himiko. She will assume that you now know her secret identity as the Orochi. She will promise not to eliminate you if you keep her secret. You can agree, and nothing will happen. If you don't promise to keep her secret, she will transform back into Orochi and challenge you one more time!

Despite her bravado, this battle will be a near duplicate of the previous battle (This is not so in the Remakes. She will be stronger, but in return, you will receive more Exp and 1000 gold.). She will use all the same strategies, so you should continue to use whichever strategies worked best for you the last time. Orochi will tend to attack directly more often, and breathe fire a little less. Equipping the Orochi Sword should help you cause a little more damage to Orochi than last time. After you defeat her, you'll find another treasure chest, but this one will only contain gold.

The real treasure chest is the one that is left in her place in Jipang (Zipangu). Open it, and you will find the Purple Orb. This is likely to be the first of six orbs that you have collected. News about Himiko and the Orochi will spread throughout town. Many of the citizens will thank you for your brave deeds. Some will surmise that the original Himiko was killed by the Orochi, who then took her place. One occupant will suggest that you can find the Invisibility Herb in a town far to the south of Baharata, a clue that might help you if you have not been inside of Castle Eginbear yet.

The middle of nowhere[edit]

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Monsters in Muor Area
  • Stingwing/StingMoth
  • Slime Snaii/Snaily
  • Avenger Beak/Mad Pecker

Before you leave to quickly for your next destination, it's worth taking your time to explore the remainder of the east coast north of Jipang (Zipangu). After sailing for a short while, you'll come across a town in the north east corner of the continent, just below some ice. This is the town of Muor. IceBolt casting Slime Snaiis/Snailys and Demonites are common around this area.

Muor[edit]

Equipment shop
Staff of Judgment
Judge
2700G
Sledge Hammer
Fan
Steel Needle
6500G 1300G
Full Plate Armor
Shears
Giant Shears
2400G 4700G
Cloak of Evasion
Evade
2900G
Fighting Suit
Black
Black Coat
800G 2400G
Iron Mask
Magic
Magic Shield
3500G 2000G
Tool shop
Medical Herb
Herb
Antidote Herb
Antidote
Wing of Wyvern
WarpWing
Fairy Water
Repellent
Holy Water
Full Moon Herb
MoonHerb
Poison Moth Powder
BugPowder
Moth Powder
8G10G25G20G30G500G 310G

Dragon Warrior Nes

Services
InnHealing
48G/personYes

In this remote location, you will actually find a fairly happy and thriving town. You can walk to this town from Dhama, but the trip is fairly arduous. A man in town will be surprised if you tell him that you didn't arrive by ship. Note that you can't cast Return or use a Wing of Wyvern to bring you back to Muor; Jipang (Zipangu) is the closest destination you can warp to. Other people around town seem to be mistaking you for a man named Papagatero (an anagram for 'Papa Ortega'). You'll also hear a bit about a boy named Popota, and how he's so great with a Water Pistol.

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The covered building in the upper right is a market. From the equipment shop, the Staff of Judgement is a good weapon for Pilgrims (Clerics) and Sages. It casts Infernos when used in battle. Full Plate Armor is of course an upgrade for any member wearing Half Plate Armor (Full Plate Armor among some other equipments are not sold in the remakes, so other equipments replaced it instead like Magic Shield and such.). Another shop keeper will mistake you for Papagatero as well. There is a prison door which you can open with the Final Key. If you do, you will be given a clue about the presence of a man in a room in the upper right corner of the building. Check the topright corner behind the Jail Door for a TinyMedal / Small Medal.

It turns out that you can exit the shop, walk around the left side, and along the top. Walk to the right side of the building and drop down into the wall, and you will access the room that you could see. The man inside will welcome you as Papagatero. From there, you can access a stairwell in the back of the shop below. Upstairs, you will find a family resting by a fire behind a locked door. You can speak to the family members. One of the little boys is Popota. He was given a Water Blaster by Papagatero, and he will give the Water Blaster(In Remakes he won't give the Water Blaster to you, but instead want you to have the Ortega's Helmet. Go downstairs and the man by the counter will give Ortega / Ortega's Helmet to you. This Helmet can only be worn by the Hero and is the third strongest Helmet in the game.) to you because you remind him so much of Papagatero. The man by the fire will confirm that Papagatero was indeed your father Ortega, and he mentions that Ortega regretted leaving his/her son/daughter behind. Check both pots for TinyMedal / Small Medal and Token / Pachisi Ticket.

The Water Blaster can't actually be used as equipment, it's simply an item that you can hold for sentimental reasons because it belonged to your father. You can walk up to people and use the Water Blaster on them, and squirt innocent victims for comedic effect, but it has no other purpose beyond that, and is best kept in the vault. You'll learn nothing else about the world or your father, even at night, but you can grab some more Treasure in the town. Check the cross in the Church for a LifeAcorn / Life Nut. The dresser by the Inn have a Kilt / Leather Kilt.

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