Mass Effect 2 Texmod Mods

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Check out ME3Explorer.While initially created for ME3, the team of people working on the project have been working on versions for both ME1 and ME2. If you have seen or used the latest version of the ME1 complete texture mod, it uses some of the programs from this to change the game files themselves instead of having to use Texmod every time you run the game. May 1 2010 Flash's Mass Effect 2 Mod Full Version The purpose of this mod is to save the player’s time spent on the scanning minigame, to balance a few aspects of the game and to make the gameplay closer. Patch 1.01 Feb 23 2010 Patch.

Required Programs:

ME3 Explorer
Photoshop or another editing software

The Basics:

There are actually two different ways to go about modding textures in Mass Effect (and any other video game, really). You can use Texmod to create a temporary texture replacer (.tpf) or you can go into the program files and mess around with the base files (using ME3 Explorer, in this case). There are pros and cons to each

Pros – it’s temporary so you can’t mess up your game
Cons – it makes your game take longer to load (just at startup, not throughout the whole game)

Manual Replacement Using ME3 Explorer
Pros – you don’t need to use Texmod to run your game
Cons – if you mess up, it’s harder to fix (but just be careful, you should be fine)

In general, here are the steps you take to edit textures – I will go over each one in detail: Livestream studio 5 crack.

1. Extract the desired texture
2. Edit the texture using Photoshop
3. Replace the old texture with the new one

Simple, right? Ok, keep going:

STEP 1. Extract the Desired Texture

The Basics:

Extracting is the easiest step! There are 3 different files you’ll want to extract for each texture – the “diff”, “spec”, and “norm” files.

Diff – The actual texture that shows up in the game
Spec – Controls how much light reflects off the texture
Norm – Controls bumpiness of the texture … a lot of times, you won’t need to edit this file.

Extracting can be done with Texmod or manually. There are already detailed instructions out there that deal with Texmod, so consider my Texmod information a supplement to this tutorial.

Tips for Extracting Textures with Texmod:

Run logging mode with Texmod – your setup should look like this:

In logging mode, use + or – to select the desired texture. I set it to log the texture when I hit “enter” but you can set it up to use whatever key you want.

Helpful Hints:

Mass Effect 2 Texmod Download

  1. Your keyboard needs a numpad! Maybe I’m an idiot, but I kept wondering why it wasn’t working with the + or – keys on my numpad-less keyboard.
  2. Most people save the textures as DDS or TGA – I personally prefer TGA because you don’t need an extra plugin for it to work in Photoshop, and you don’t need to worry about what format of DDS to save it in.
  3. You’ll want to extract the diff and the spec files for sure. Usually, you won’t have to mess with the norm file.
  4. As you scroll through logging mode, you’ll see that the target texture will change colors as you select them. Diff will be bright green, spec will be shiny white, and norm will be black-ish.
  5. If you want to capture the norm file, you’ll notice that Texmod doesn’t capture it in the same way as it does diff and spec files. The texture will still be logged in the TexMod.log file, but it will NOT save a copy of the file to your computer.

How to Extract Textures Manually Using ME3 Explorer

This is a little harder if you don’t know what you’re doing. It will probably take some trial and error.

  1. Open up ME3 Explorer and go to Texplorer (Developer Tools > Texplorer).
  2. If it’s the first time you’ve used Texplorer, it will take a while to load all the textures. When it’s done, you’ll have a list like this:
  3. Find the texture you want to extract … this can be hard to find the right folders if you’re not sure what you’re looking for. You’ll want to extract the textures that end in “diff”, “spec”, and “norm”. To make it easier, here is my master list of textures so you don’t mess up.
  4. You can double-click your desired file to preview it, then click it again for the image to go away. Do this to double check that it’s the right file.
  5. Right-click and select Extract to extract the file. You’ll get a pop-up – check the top box (the largest image size) and hit Extract:
  6. Do this for all the files you want to extract (diff, norm, and spec).

Well, that’s it for extracting textures … not too bad, right? Now for the next part, editing the texture! Read on …

Mass Effect 2 Texture Mods

Mass Effect 2 Texmod Mods

Mass Effect 2 Mods Pc

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Post subject:Mods for Mass Effect 2 and TRA TRU create
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Joined: Wed Nov 10, 2010 7:12 pm
Posts: 3
Can Good evening,
someone give me a tip on how mods for Mass Effect 2, Tomb Raider Anniversary and Tomb Raider Underworld will be created.
I weiu that can be used by TextMod created mods.
What programs are out of TextMod yet?

Post subject:Re Mods for Mass Effect 2 and TRA TRU create
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Joined: Fri Nov 12, 2010 3:02 am
Posts: 2
Hi Heuberger
do not know if you have read the article by Nude Mod. First of, I know you can not do anything with TexMod.
On each game has a different structure. There are many games, since you can use Irfanview to other textures. If this is dds. Files are, you need a dds. Converter. With Win7 there are sometimes problems, unless there is already a converter for Win7? 've Googled Already then, unfortunately, found nothing suitable. There are so many modders who work with Gimp.
And how Nude Mod has been written correctly: Who did you make programs to add a wircklich get good mod, one needs a program, then what is really expensive.
Loading times Irfanview you down. Then go into the game files, most often in the textures, then whom does it in this game texture files, then automatically you see if you can open the files with Irfanview. Unfortunately, there is not for every game, like Oblivion, a CS.
So you even sent an email with the Madel of Oblivion, as I have only once made their thumb nail red. So, I'm about considering whether or not im we dds.converter for Win7 to upload here too, because for XP works for me not to Win7 on my computer. Can not guarantee if this goes for Mass Effect so because I do not have this game, but there should dds. Files will be present there.

Post subject:Re Mods for Mass Effect 2 and TRA TRU create
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Joined: Wed Nov 10, 2010 7:12 am
Posts: 1
Nude Mod @
You can ask questions. I have to admit just the ME 2 folder opened and to be honest, I did not even know where I look.
Mass Effect 2

  • binaries

    • contains a lot of dll files, not to let Particular textures or similar schlieuen
    • contains the Config.exe
    • Mass Effect contains 2.exe

  • BioGame

    • Config folder contains
    • CookedPC folder
    • DLC folder
    • Localization folder
    • Movies folder (bik files)
    • Splash folder

  • data

    • contains files containing text searchable as config

  • docs

    • bissl accessories, Such as links, license agreement, readme

  • Engine

    • Localization folder contains 6
    • contains Shaders folder (and so files)

Post subject:Re Mods for Mass Effect 2 and TRA TRU create
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Joined: Fri Oct 15, 2010 10:54 am
Posts: 5
Hi little witch
Actually, I have no questions asked. I wanted to explain just what the members Heuberger. But thanks once for the collection of Mass Effect - files. I'm just mods of games that I have myself, because there I can test the mod them yourself.
So I just wanted time to know if there in Mass Effect DDS. - Files are, the easier it was the whole thing with Irfan View. I'm not a fan TexMod Wen you created the mods with TexMod, one must always start the game over TexMod.
But I like you anyway.

Post subject:Re Mods for Mass Effect 2 and TRA TRU create
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Joined: Mon Jan 11, 2010 11:28 am
Posts: 9
Is the floor wax, or why this is slippery so? But thanks anyway.
I TexMod runtergleaden Yesterday it once because of ME2. But my AVG complains around there. I must try now time I falling Edison AVG, if I can load one or two mods to ME2. Samus Aran ware not bad.
I had TexMod then have constantly active, or only when I want einbilnden the fashion?

Post subject:Re Mods for Mass Effect 2 and TRA TRU create
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Joined: Tue Oct 19, 2010 6:07 am
Posts: 4
Hi little witch
So who do you do with a mod TexMod must TexMod well be in the game directory. Then you have to start over each time the game TexMod, otherwise you can not. Who do you start off the game without TexMod, you will not see the Modifications made.

Post subject:Re Mods for Mass Effect 2 and TRA TRU create
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Joined: Fri Oct 22, 2010 4:40 pm
Posts: 1
If you use TexMod, then the program must always run along in the background.
Where the program is stored, is not matter, because you have the Necessary paths are loaded through the file selection. are
The problem with the AV program, it ofters, but this has no meaning, as it is a false alarm. I also use TexMod.
As for the textures, so it's not so easy.
Almost always are. Dds files are not stored as searchable on the hard drive, but before leiegn Grou in archive files. This can for example be. big archives, or earlier. pk3 archives, or whatever.
Also, it is possible that these files are stored additionally encrypted with hash checksums are protected.
So many mods are now executed as TexMod because you can exchange warend with this program, the term simply the textures in memory of the graphics card without having to age the game files.
The Disadvantage is that you only can the texture of old. If you want to age the dress, so you can nciht the shape of the other file. E.g. it carries a Rustung. Now the Rustung is Korperbetont nciht. One can make the texture although skin colors, or transparent, but the shape of the Rustung can nciht other. This pattern can age the lattice model of Rustung, and that is impossible with TexMod.
This is the why these mods are Gurnd fullnude meitsens nciht, but only certain parts of the clothing be removed. For it is impossible for the major tourist Rustung in shape to old. And it saw in the game of silly when the Rustung looks in shape, but this is skin color.
The heist you must first search out a figure hugging dress in the game and then to age these. Then, the main character in the game is so in Accordance stripped when wearing these clothes, but ONLY if you EXACTLY wearing these clothes. If one Applies a different garment, then the effect is gone. heiuen set
, if you want to age more clothes, Thus Requiring this be done individually for each dress.
That's just the Disadvantage of grou TexMod. The advantage is wait, you can create the mods easier. Earlier, when there were not Temod, one was dependent on that there were people who were able to extract the encrypted files and to import again later. What was already quite difficult Depending on the game.
Ometimes mitgeliefrt patterns specific tools, Which were then imported the files into the game, or for samples online games new launcher will be written, Which Dateiprufung have lifted, so that the player accounts start over with the altered textures.
Example: Spell Force 1 or 2 (here via a supplied tools nude mod imported into the game).
Silkroad (Onlinepsiel). Here's a new launcher was written, who has skipped the Dateiprufung, otherwise the game would not start, changed because of the texture file.
A different way what the hex editor. Even with search tools have been changed earlier texture files.

Post subject:Re Mods for Mass Effect 2 and TRA TRU create
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Joined: Sun Oct 24, 2010 4:50 pm
Posts: 2
@ Little witch.
In Mass Effect were the textures and objects are in the following folder:
Mass Effect BioGame CookedPC Packages game objects and
Mass Effect BioGame CookedPC Packages Textures
There are a few folders. The files are of the type. Upk

Post subject:Re Mods for Mass Effect 2 and TRA TRU create
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Joined: Wed Jan 05, 2011 12:48 pm
Posts: 1
Do you have the game Mass Effect? Who indeed could you me the file: Mass Effect BioGame Packages Textures send again?
I liked this look like times.

Post subject:Re Mods for Mass Effect 2 and TRA TRU create
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Joined: Fri Nov 05, 2010 10:43 pm
Posts: 4
Hi Nude Mod.
Make it possible.
However, could the files from the
Mass Effect BioGame CookedPC Packages game objects Characters
folder be interesting. From there, the file contained names could produce these more textures for the player and include the deposits.
Near pouch:
The Game object Characters Odner pack includes 290MB.
I invite you the file, and send you the link via PM.


Mass Effect 2 Face Texture Mod

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